Trap
CounterDestruction Jammer
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5297
Discard 1 card. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a monster(s) on the field, and destroy that card.
Destruction Jammer — Power Evaluation
Final Score: 49 ± 8 · Confidence: Medium
- Intrinsic: 50 · Deck: 48.75 · Meta: provisional
- Primary role: Removal / Negation
Why it scores here
Destruction Jammer is a reactive trap whose only job is to negate activations that destroy monsters and then destroy itself. It converts a discarded card into one denied destruction effect, a fair trade rather than card advantage. Its scope is narrow (destruction effects only) and it needs a card in hand to discard, so its ceiling is held down; the 25-deck sample supports that it is a routine, cheap slot rather than a strong engine. No combo data exists, so combo conversion is scored from text alone and stays low.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Runs in 25 of 25 recent decks at 1.24 copies on average, but it is a set trap with no searcher or combo route in the evidence (observed, inferred). |
| Combo & Conversion | 20 | No recorded combos and no starter, payoff or material role; the text only negates and destroys (inferred from text, no combo evidence). |
| Resource Economy | 45 | Costs one discarded card and removes the opponent's destruction card, which is roughly even rather than a gain (verified text, inferred balance). |
| Effect & Interaction | 50 | Negates any Spell, Trap or Effect Monster activation that destroys a monster, so it is real interaction but only against that category (verified text). |
| Material Utility | 0 | A Trap card, so it provides no material, level or attribute value (verified frame and type). |
| Resilience & Flexibility | 35 | A single-zone card with no recursion; 22 of 25 decks run one copy, so redundancy is thin (observed deck distribution). |
| Deck-Building Efficiency | 70 | One slot per copy, no garnet or lock restriction, and it is splashable into any deck that runs destruction effects (verified deck stats, inferred). |
Calculation
Weight profile: Primary role Removal / Negation row, no secondary blend. Intrinsic ≈ 50, Deck ≈ 48.75, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Negates and destroys an opposing destruction effect for a single discard
- Text is portable and needs no archetype support
- Cheap single-slot trap that is splashable
Weaknesses
- Only answers activations that destroy monsters; blank against non-destruction plays
- Costs a card from hand
- No combo or searcher route in the evidence
- Single-copy redundancy in most decks
Counters / choke points
- Opponent's non-destruction plays, which this card cannot negate (inferred from text)
- Interaction that avoids destroying monsters (inferred from text)
Best use
Negation/Interaction against destruction effects. Decks: Raigeki-based destruction builds (Darklord, Despia, Branded). Suggested copies: 1.
Evidence & gaps
- Verified: Negates Spell, Trap or Effect Monster activation that destroys monsters, then destroys itself, for a discard cost (card text); Trap Card frame with no material or ATK/DEF value (card fields)
- Observed: Present in 25 of 25 recent decks; 22 run one copy, 3 run three (deck stats); Raigeki co-occurs in 68% of decks (deck stats)
- Inferred: Narrow scope limits real-game impact to destruction-based decks; Discard cost makes the trade roughly even
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only speed/timing (Quick-Play/Counter) not stated in evidence






