Destruction Jammer
Trap Counter

Destruction Jammer

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Discard 1 card. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a monster(s) on the field, and destroy that card.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 8, 2026
49± 8/ 100
Power Score
Intrinsic 50
Deck 49

Destruction Jammer — Power Evaluation

Final Score: 49 ± 8 · Confidence: Medium

  • Intrinsic: 50 · Deck: 48.75 · Meta: provisional
  • Primary role: Removal / Negation

Why it scores here

Destruction Jammer is a reactive trap whose only job is to negate activations that destroy monsters and then destroy itself. It converts a discarded card into one denied destruction effect, a fair trade rather than card advantage. Its scope is narrow (destruction effects only) and it needs a card in hand to discard, so its ceiling is held down; the 25-deck sample supports that it is a routine, cheap slot rather than a strong engine. No combo data exists, so combo conversion is scored from text alone and stays low.

Axis scores

Axis Score Evidence
Accessibility 45 Runs in 25 of 25 recent decks at 1.24 copies on average, but it is a set trap with no searcher or combo route in the evidence (observed, inferred).
Combo & Conversion 20 No recorded combos and no starter, payoff or material role; the text only negates and destroys (inferred from text, no combo evidence).
Resource Economy 45 Costs one discarded card and removes the opponent's destruction card, which is roughly even rather than a gain (verified text, inferred balance).
Effect & Interaction 50 Negates any Spell, Trap or Effect Monster activation that destroys a monster, so it is real interaction but only against that category (verified text).
Material Utility 0 A Trap card, so it provides no material, level or attribute value (verified frame and type).
Resilience & Flexibility 35 A single-zone card with no recursion; 22 of 25 decks run one copy, so redundancy is thin (observed deck distribution).
Deck-Building Efficiency 70 One slot per copy, no garnet or lock restriction, and it is splashable into any deck that runs destruction effects (verified deck stats, inferred).

Calculation

Weight profile: Primary role Removal / Negation row, no secondary blend. Intrinsic ≈ 50, Deck ≈ 48.75, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Negates and destroys an opposing destruction effect for a single discard
  • Text is portable and needs no archetype support
  • Cheap single-slot trap that is splashable

Weaknesses

  • Only answers activations that destroy monsters; blank against non-destruction plays
  • Costs a card from hand
  • No combo or searcher route in the evidence
  • Single-copy redundancy in most decks

Counters / choke points

  • Opponent's non-destruction plays, which this card cannot negate (inferred from text)
  • Interaction that avoids destroying monsters (inferred from text)

Best use

Negation/Interaction against destruction effects. Decks: Raigeki-based destruction builds (Darklord, Despia, Branded). Suggested copies: 1.

Evidence & gaps

  • Verified: Negates Spell, Trap or Effect Monster activation that destroys monsters, then destroys itself, for a discard cost (card text); Trap Card frame with no material or ATK/DEF value (card fields)
  • Observed: Present in 25 of 25 recent decks; 22 run one copy, 3 run three (deck stats); Raigeki co-occurs in 68% of decks (deck stats)
  • Inferred: Narrow scope limits real-game impact to destruction-based decks; Discard cost makes the trade roughly even
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only speed/timing (Quick-Play/Counter) not stated in evidence











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